Dave Eberly says:

An Introduction to NURBS is an excellent hands-on book for learning about NURBS and for implementing them in a real system. The explanations are simple, the examples appeal to intuition, and emphasis on theoretical aspects is minimized so as not to distract one's attention from the practical matters at hand. While the topic is rooted in the CAD industry, NURBS are becoming important in the game industry. With the advent of powerful game console hardware, the compact representation and significant flexibility of NURBS make them the ideal modeling solution for creating surface-based game content that can be efficiently dynamically tessellated. Consequently, An Introduction to NURBS is absolutely a "must have" book for game programmers who want to keep up with the changing times.

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